I was playing RE1 on PS1 recently for the first time, and it just put the important things in important-looking locations. If you enter a room with a desk in it, and the desk is in the center of the frame because of the fixed camera position, you should probably press X on the desk. It also has no HUD elements on the main game screen, you need to open the menu to check your health or ammo. Very rarely it uses a sparkle to call attention to an item that is important but too small to see clearly.
Maybe realistic graphics and free camera movement were a mistake. /hj
I was playing RE1 on PS1 recently for the first time, and it just put the important things in important-looking locations. If you enter a room with a desk in it, and the desk is in the center of the frame because of the fixed camera position, you should probably press X on the desk. It also has no HUD elements on the main game screen, you need to open the menu to check your health or ammo. Very rarely it uses a sparkle to call attention to an item that is important but too small to see clearly.
Maybe realistic graphics and free camera movement were a mistake. /hj