

I got really into ED for half a year or so when I got my VR headset. It made everything feel so immersive, and the fact there was no space legs at the time actually worked out well. I still have fond memories of the time I found a group of old timers doing a mining event and they all brought their huge ships, showed us the ropes, and shared the wealth.
After the engineering grind though I sort of lost interest. I remember doing an in game event, which was essentially "shuttle supplies from X to Y, N times. I took my headset off to be able to use my other monitor and decided to just leave it off because nothing complex was happening. That’s when I realized that I wasn’t in my ship moving cargo, I was sitting at a computer playing a “game” that is just mindlessly moving cargo. The VR immersion meant SO much to the thrill of it.
I was never a good enough pilot for full flight assist off combat, and the devs seemed hellbent on just making all gameplay based on endless loops with only the tiniest bit of lore to hold it together. I stopped when the space legs came out since it wasn’t VR compatible and left it there.
It’s really good to hear people like you are making the effort to onboard new players. I’m glad it still has a following because honestly, the bones of it were great and I had a lot of fun. If you don’t mind my asking, what keeps you engaged and playing it today?


I’m still not seeing how this solves the issue. You either use Cloudflare or your reverse proxy as the auth, which is secure but then people can only use your Jellyfin server through a web browser, or you publish actual Jellyfin and use its auth, but now you rely on its poor security.
Are you saying you integrate fail to ban with Jellyfin’s auth? If so that’s alright, but won’t stop anyone from using an exploit, just brute force attacks. I’m still also not sure why the VPS is required at all.