• khannie@lemmy.worldOP
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    3 days ago

    Spot on. Thanks for the insight.

    If you are on early, you get to spend the time to invest in engineering things right to save you all time throughout the show. As you near delivery, you’re doing the sketchy fixes that are just enough to get you over the line.

    This sounds a lot like software projects. I’m sure it applies to a lot of areas.

    • Munkisquisher@lemmy.nz
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      3 days ago

      Yeah the artists are on a sliding scale from, ‘can barely use a desktop and email’ to those that write shaders and simulation code in assembly or vulcan for the gpu. We have a lot of software engineers to make artist tools or pipeline tools.