There are a few opensource games out there, but many aren’t in distro repos, or for windows, or released on itch.io requiring an account to download, etc. What could a open source game store for opensource games for all distros look like?

  • Shin@piefed.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    Sorry for the stupid question, but what would be a standard container for any distro?

      • Shin@piefed.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        Static links would be a problem, like replicating the same lib/resources multiple times in a system, Reason why the dynamic links for bin are a thing?

        • Kairos@lemmy.today
          link
          fedilink
          arrow-up
          1
          ·
          2 days ago

          The reason we do dynamic linking is because it saves RAM. The reason we sometimes don’t is because not everyone has the same glibc version.

    • Natanael@slrpnk.net
      link
      fedilink
      arrow-up
      1
      ·
      3 days ago

      Literally the Steam runtime is a Linux container environment with standard dependencies available for packaged applications and games

      Anything supporting the container format it uses can run it

      Containers is a method of presenting a system environment which looks the same across any computer you run it on, even if the underlying systems are wildly different, it’s like a sandbox but designed for efficiency (less resource overhead)

      • Shin@piefed.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        I’ve the impression that creating a “VM-like” instance for a game would be a little bit too much, another layer of translation for a game that already have dozens of layers from “code -> pixel”… Feels like waste… but if this really solves a issue… welp…

        • Natanael@slrpnk.net
          link
          fedilink
          arrow-up
          1
          ·
          2 days ago

          The thing about the Steam runtime is it’s literally just a different way of packaging it as far as the dev cares, and overhead for containers is much smaller than a full VM, so performance impact is minimal. Containers were originally created to make cloud deployments easier to automate because all the most important dependencies are packaged and there’s a stable interface to the OS regardless of host, and it replaced heavier virtual machines for most autoscaling web apps. Doesn’t need full virtualization and or guest kernel, etc. Easy to suspend for hibernation too, which is great for portable gaming too.