Coding. Why did it have to be coding? I’m not good at it. Everything I’ve read about it makes little sense. The tiny bit of coding I do get needs to be reinforced 1000 times over. So far I’ve made some triangles and my terminal spout some shit out. Nothing fancy. Yet in the back of my mind I’m gonna make a fucking video game one day and all this confusion and struggling will pay off.
Are you wanting to code to make a game, or is it about coding itself?
In the former case, there’s a number of good game engines that will let you bypass a lot of the low-level complexity. A lot of studios use these, so it’s not like you’re “cheating” to use these. Game modding might also be an option, if you just feel a need to make something.
In the latter case, find a language you enjoy, and start small, find good guides, etc - sounds like you might be already doing some of this! But if a voice is whispering that a game is in order… might be worth grabbing Godot or something to play with anyway!
More coding itself. I like figuring out the minutia of it. I settled on C for now. Maybe a switch to Zig once that settles down it’s development. I grabbed a few textbooks and read through them. I picked up linked lists and trees and the neat stuff you can to with that. The game is an end goal but building up the tool box is more of a skill I want to nourish now. The idea of writing my own engine is very intriguing too.
Coding. Why did it have to be coding? I’m not good at it. Everything I’ve read about it makes little sense. The tiny bit of coding I do get needs to be reinforced 1000 times over. So far I’ve made some triangles and my terminal spout some shit out. Nothing fancy. Yet in the back of my mind I’m gonna make a fucking video game one day and all this confusion and struggling will pay off.
Are you wanting to code to make a game, or is it about coding itself?
In the former case, there’s a number of good game engines that will let you bypass a lot of the low-level complexity. A lot of studios use these, so it’s not like you’re “cheating” to use these. Game modding might also be an option, if you just feel a need to make something.
In the latter case, find a language you enjoy, and start small, find good guides, etc - sounds like you might be already doing some of this! But if a voice is whispering that a game is in order… might be worth grabbing Godot or something to play with anyway!
More coding itself. I like figuring out the minutia of it. I settled on C for now. Maybe a switch to Zig once that settles down it’s development. I grabbed a few textbooks and read through them. I picked up linked lists and trees and the neat stuff you can to with that. The game is an end goal but building up the tool box is more of a skill I want to nourish now. The idea of writing my own engine is very intriguing too.